Extending Gaussian Splatting to Audio: Optimizing Audio Points for Novel-View Acoustic Synthesis

This paper proposes a novel method to extend Gaussian Splatting (3DGS) to the audio domain, enabling novel-view acoustic synthesis solely using audio data. While recent advancements in 3DGS have significantly improved novel-view synthesis in the visual domain, its application to audio has been overlooked, despite the critical role of spatial audio for immersive AR/VR experiences. Our method addresses this gap by constructing an audio point cloud from audio at source viewpoints and rendering spatial audio at arbitrary viewpoints. Experimental results show that our method outperforms existing approaches relying on audio-visual information, demonstrating the feasibility of extending 3DGS to audio.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00352
Citations
1
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
1.28
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article

Extending Gaussian Splatting to Audio: Optimizing Audio Points for Novel-View Acoustic Synthesis

Ren Togo, Masaki Yoshida, Takahiro Ogawa
1 citations
Music Technology and Sound Studies
1.28
article

Extending Gaussian Splatting to Audio: Optimizing Audio Points for Novel-View Acoustic Synthesis

Ren Togo, Masaki Yoshida, Takahiro Ogawa
article en
1 citations

Abstract

This paper proposes a novel method to extend Gaussian Splatting (3DGS) to the audio domain, enabling novel-view acoustic synthesis solely using audio data. While recent advancements in 3DGS have significantly improved novel-view synthesis in the visual domain, its application to audio has been overlooked, despite the critical role of spatial audio for immersive AR/VR experiences. Our method addresses this gap by constructing an audio point cloud from audio at source viewpoints and rendering spatial audio at arbitrary viewpoints. Experimental results show that our method outperforms existing approaches relying on audio-visual information, demonstrating the feasibility of extending 3DGS to audio.

Hokkaido University (JP)
Openalex Percentile: Top 21%
Music Technology and Sound Studies
1.28
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