The Problem of Digital Dualism in Social Virtual Reality Research: Toward a Hybrid Culture, Space, and Body

The problem of digital dualism represents a bias that conceptualizes physical and virtual realities as separate entities, thereby influencing the methodological approaches employed in research on these domains. Digital dualism has been evident since the earliest studies of cyberspace. This position paper presents how this bias is inadvertently reproduced in research on social virtual reality (VR), focusing on issues such as the omission of the influence of physical environments, the neglect of users' geographical, ethnic, and socio-cultural situatedness, the disproportionate reliance on laboratory studies over field research, and in the conceptualization of the user-avatar relationship. Addressing these research gaps, rooted in digital dualism, is essential for advancing future investigations in social VR.

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Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00111
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

The Problem of Digital Dualism in Social Virtual Reality Research: Toward a Hybrid Culture, Space, and Body

Jan Waligórski
Digital Games and Media
article

The Problem of Digital Dualism in Social Virtual Reality Research: Toward a Hybrid Culture, Space, and Body

Jan Waligórski
article en

Abstract

The problem of digital dualism represents a bias that conceptualizes physical and virtual realities as separate entities, thereby influencing the methodological approaches employed in research on these domains. Digital dualism has been evident since the earliest studies of cyberspace. This position paper presents how this bias is inadvertently reproduced in research on social virtual reality (VR), focusing on issues such as the omission of the influence of physical environments, the neglect of users' geographical, ethnic, and socio-cultural situatedness, the disproportionate reliance on laboratory studies over field research, and in the conceptualization of the user-avatar relationship. Addressing these research gaps, rooted in digital dualism, is essential for advancing future investigations in social VR.

AGH University of Krakow (PL)
Reduced inequalities
Openalex Percentile: Top 89%
Digital Games and Media
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