Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)

The PerGraVAR workshop aims to foster a collaborative environment for researchers and developers to discuss perceptual findings, identify challenges, and present the latest research in the field of perception-driven rendering and computational displays. Thereby, we expect the participants to gain new ideas for research, establish potential collaborations with other researchers focusing on similar topics, and create a better understanding of best practices in setting up and performing user studies and experiments. The workshop covers a variety of topics that exploit and explore perceptual and cognitive limitations and potentials. Key areas include advancements in display technologies, interactive rendering techniques, and eye-tracking systems, as well as their optimization to align with human capabilities. This exchange of knowledge is essential for driving innovation in software and hardware systems.

Authors

Institutions

Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00085
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)

Bipul Mohanto, Alexander Marquardt, Oliver Staadt, Martin Weier et al.
3D Surveying and Cultural Heritage
article

Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)

Bipul Mohanto, Alexander Marquardt, Oliver Staadt, Martin Weier, Colin Groth, Corentin Salaün, Praneeth Chakravarthula
article en

Abstract

The PerGraVAR workshop aims to foster a collaborative environment for researchers and developers to discuss perceptual findings, identify challenges, and present the latest research in the field of perception-driven rendering and computational displays. Thereby, we expect the participants to gain new ideas for research, establish potential collaborations with other researchers focusing on similar topics, and create a better understanding of best practices in setting up and performing user studies and experiments. The workshop covers a variety of topics that exploit and explore perceptual and cognitive limitations and potentials. Key areas include advancements in display technologies, interactive rendering techniques, and eye-tracking systems, as well as their optimization to align with human capabilities. This exchange of knowledge is essential for driving innovation in software and hardware systems.

University of North Carolina at Chapel Hill (US), University of North Carolina Health Care (US), Hochschule Bonn-Rhein-Sieg (DE), Halbleiterlabor of the Max-Planck-Society (DE), University of Rostock (DE), RheinMain University of Applied Sciences (DE)
Openalex Percentile: Top 87%
3D Surveying and Cultural Heritage
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.