Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation
Part four of the project VRinMotion explores the integration of stop-motion pixilation in virtual reality environments, using live actors as frame-by-frame subjects. In collaboration with artists Paul Wenninger and Raul Maia, the project employs a unique workflow combining 35 synchronously triggered cameras and 3D Gaussian splatting to capture volumetric animation. This approach preserves the tactile aesthetics of stop motion while enhancing the narrative potential of both mediums. The project investigates new visual and spatial dynamics, such as mixing scales between miniature environments and full-scale human actors, and explores the creative possibilities for storytelling in virtual spaces.
Authors
- Matthias Husinsky
- Julian Salhofer
- Vrääth Öhner (ORCID: https://orcid.org/0000-0002-5122-4165)
- Stefan Nebel
- Franziska Proksa
- Paul Wenninger
Institutions
- Kabale University (UG)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00011
- Citations
- 1
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 1.21