An Augmented and Diminished Reality Exergame for Investigating the Embodiment of a Prosthetic Limb

Bionic limb prosthetics continue to face significant challenges in terms of artificial limb embodiment, often leading to prosthesis abandonment in patients. Following recent results in literature on digital trainings, this study investigates the impact of the visuo-attentive feedback of an Augmented/Diminished Reality (AR/DR) exergame on prosthetic embodiment. Two interaction paradigms were compared, i.e. a reference unrestricted interaction of a virtual prosthetic limb against a one in which the prosthesis and its interaction capability fades over time and requires the participant’s visual-attention to reestablish it. Preliminary findings on non-amputees demonstrated hardship with the visuo-attentive approach which was associated with detrimental effects on the prosthesis embodiment, possibly because of the re-allocation of cognitive resources that are necessary to establish the process of body ownership.

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Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00187
Citations
1
Primary Topic
Prosthetics and Rehabilitation Robotics
Type
article
Field-Weighted Citation Impact
0.67
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article

An Augmented and Diminished Reality Exergame for Investigating the Embodiment of a Prosthetic Limb

Edoardo Battegazzorre, Davide Calandra, Fabrizio Lamberti, Filippo Gabriele Pratticò et al.
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article

An Augmented and Diminished Reality Exergame for Investigating the Embodiment of a Prosthetic Limb

Edoardo Battegazzorre, Davide Calandra, Fabrizio Lamberti, Filippo Gabriele Pratticò, Matteo Laffranchi, Nicolò Boccardo, A. Bottino, Giacinto Barresi, Roberta Macaluso, Gianmarco Baiocchi
article en
1 citations

Abstract

Bionic limb prosthetics continue to face significant challenges in terms of artificial limb embodiment, often leading to prosthesis abandonment in patients. Following recent results in literature on digital trainings, this study investigates the impact of the visuo-attentive feedback of an Augmented/Diminished Reality (AR/DR) exergame on prosthetic embodiment. Two interaction paradigms were compared, i.e. a reference unrestricted interaction of a virtual prosthetic limb against a one in which the prosthesis and its interaction capability fades over time and requires the participant’s visual-attention to reestablish it. Preliminary findings on non-amputees demonstrated hardship with the visuo-attentive approach which was associated with detrimental effects on the prosthesis embodiment, possibly because of the re-allocation of cognitive resources that are necessary to establish the process of body ownership.

Politecnico di Torino (IT), University of the West of England (GB), Italian Institute of Technology (IT), Bristol Robotics Laboratory (GB)
Gender equality
Openalex Percentile: Top 33%
Prosthetics and Rehabilitation Robotics
0.67
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