A Comparative Study on Locomotion Methods and Distance Perception in Immersive Virtual Reality
Accurately perceiving distances in virtual reality (VR) remains a challenge due to discrepancies between real-world and VR spatial experiences. This study compares four VR locomotion methods—Teleport, Joystick, Arms Swinging, and Real Walking—by evaluating distance perception, spatial orientation, and user experience. In an exploratory within-subject study, participants navigated a virtual environment, estimated distances, and completed various questionnaires (SSQ, IPQ, SUS, NASA TLX, and a comparison questionnaire). Results showed a mismatch between user preference and performance: while Arms Swinging was the least preferred method, it provided the most accurate distance estimation and spatial orientation.
Authors
- Manuela Chessa (ORCID: https://orcid.org/0000-0003-3098-5894)
- Razeen Hussain (ORCID: https://orcid.org/0000-0002-7579-5069)
- Fabio Solari (ORCID: https://orcid.org/0000-0002-8111-0409)
Institutions
- University of Genoa (IT)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00275
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.94
Funders
- Interreg