Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation

This paper presents a pipeline that estimates a user’s 3D pose and shape to facilitate a user’s full-body interaction with virtual objects in a mixed reality environment. The usability and effectiveness of the pipeline are demonstrated through a user study.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00299
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94

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article

Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation

Taehyun Rhee, Myoung Gon Kim, JungHyun Han, Andrew Chalmers et al.
1 citations
Virtual Reality Applications and Impacts
1.94
article

Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation

Taehyun Rhee, Myoung Gon Kim, JungHyun Han, Andrew Chalmers, Nguyễn Hồng Sơn, DaEun Cheong
article en
1 citations

Abstract

This paper presents a pipeline that estimates a user’s 3D pose and shape to facilitate a user’s full-body interaction with virtual objects in a mixed reality environment. The usability and effectiveness of the pipeline are demonstrated through a user study.

The University of Melbourne (AU), Victoria University of Wellington (NZ)
Korea University
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.94
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