Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation
This paper presents a pipeline that estimates a user’s 3D pose and shape to facilitate a user’s full-body interaction with virtual objects in a mixed reality environment. The usability and effectiveness of the pipeline are demonstrated through a user study.
Authors
- Taehyun Rhee (ORCID: https://orcid.org/0000-0002-6150-0637)
- Myoung Gon Kim (ORCID: https://orcid.org/0000-0002-0767-4812)
- JungHyun Han (ORCID: https://orcid.org/0000-0001-6438-2974)
- Andrew Chalmers (ORCID: https://orcid.org/0000-0001-6457-7341)
- Nguyễn Hồng Sơn (ORCID: https://orcid.org/0009-0001-5843-2274)
- DaEun Cheong
Institutions
- The University of Melbourne (AU)
- Victoria University of Wellington (NZ)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00299
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.94
Funders
- Korea University