Jumping-At-Air: Jumping without Touching the Ground in Virtual Reality

We propose Jumping-At-Air, where the avatar jumps in the virtual world and lands at a higher air while the user jumps in the real world, then jumps again from the air. The core idea is to first create a pair of pressure-sensing shoes based on the ESP32 chip, equipped with pressure sensors in the soles, to accurately detect the jumping stage. Then, through a carefully designed equation with two adjustable parameters, the user’s jump trajectory in the real world is redirected to drive the jumps of the avatar in the virtual world. The redirected jumping curve is differentiable and continuous throughout its domain and conforms to the definition of a parabola.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00267
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Jumping-At-Air: Jumping without Touching the Ground in Virtual Reality

Gaoqi He, Changbo Wang, Liuyang Chen
Virtual Reality Applications and Impacts
article

Jumping-At-Air: Jumping without Touching the Ground in Virtual Reality

Gaoqi He, Changbo Wang, Liuyang Chen
article en

Abstract

We propose Jumping-At-Air, where the avatar jumps in the virtual world and lands at a higher air while the user jumps in the real world, then jumps again from the air. The core idea is to first create a pair of pressure-sensing shoes based on the ESP32 chip, equipped with pressure sensors in the soles, to accurately detect the jumping stage. Then, through a carefully designed equation with two adjustable parameters, the user’s jump trajectory in the real world is redirected to drive the jumps of the avatar in the virtual world. The redirected jumping curve is differentiable and continuous throughout its domain and conforms to the definition of a parabola.

NetEase (China) (CN), East China Normal University (CN)
Openalex Percentile: Top 93%
Virtual Reality Applications and Impacts
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Jumping-At-Air: Jumping without Touching the Ground in Virtual Reality — Gaoqi He, Changbo Wang, et al. · (2025) | TGRS Research Map | TGRS