9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE)

The VHCIE workshop aims to explore and advance the creation of believable virtual humans and crowds within immersive virtual environments (IVEs). With the emergence of various tools, algorithms, and systems, it is now possible to design realistic virtual characters - known as virtual agents (VAs) - that can populate expansive environments with thousands of individuals. These sophisticated crowd simulations facilitate dynamic interactions among the VAs themselves and between VAs and virtual reality (VR) users.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00142
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE)

Anne‐Hélène Olivier, Andrea Bönsch, Julien Pettré, J B Martin et al.
Virtual Reality Applications and Impacts
article

9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE)

Anne‐Hélène Olivier, Andrea Bönsch, Julien Pettré, J B Martin, Mathieu Chollet
article en

Abstract

The VHCIE workshop aims to explore and advance the creation of believable virtual humans and crowds within immersive virtual environments (IVEs). With the emergence of various tools, algorithms, and systems, it is now possible to design realistic virtual characters - known as virtual agents (VAs) - that can populate expansive environments with thousands of individuals. These sophisticated crowd simulations facilitate dynamic interactions among the VAs themselves and between VAs and virtual reality (VR) users.

Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), Institut de Recherche en Informatique et Systèmes Aléatoires (FR), Université de Rennes (FR), University of Glasgow (GB), RWTH Aachen University (DE)
Openalex Percentile: Top 93%
Virtual Reality Applications and Impacts
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9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE) — Anne‐Hélène Olivier, Andrea Bönsch, et al. · (2025) | TGRS Research Map | TGRS