HeartFortress – an Affective VR Game Adapting to Player Arousal
This study explores affective computing in virtual reality (VR) gaming, focusing on adapting gameplay to players’ arousal levels. By utilizing real-time physiological signals, such as heart rate and electrodermal activity, the VR game HeartFortress dynamically adjusts its mechanics. Observations suggest that the adaptive version of the game may enhance flow – a state of deep involvement in an activity – and increase physiological responsiveness, indicating heightened arousal. While preliminary, these findings highlight the potential of affective-driven adaptations in interactive systems, offering insights for gaming, training, and therapeutic applications.
Authors
- Paweł Jemioło (ORCID: https://orcid.org/0000-0001-5962-4043)
- Adrian Kuśmierek
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00407
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00