Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg

Embodiment refers to the sensation of owning, controlling, and perceiving a virtual or artificial body as one’s own. This study investigates how embodying an avatar with a leg twice its normal length affects proprioception, with congruent or incongruent visuotactile stimuli. Preliminary results (n = 10) show that participants experienced embodiment with a lengthened virtual leg, regardless of congruence of stimuli. A proprioceptive drift of 31.2 cm toward the virtual foot was observed. These findings extend research on upper-body proprioception to include virtual lower-limb deformations.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00389
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg

Valentin Vallageas, Rachid Aïssaoui, David R. Labbé
Virtual Reality Applications and Impacts
article

Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg

Valentin Vallageas, Rachid Aïssaoui, David R. Labbé
article en

Abstract

Embodiment refers to the sensation of owning, controlling, and perceiving a virtual or artificial body as one’s own. This study investigates how embodying an avatar with a leg twice its normal length affects proprioception, with congruent or incongruent visuotactile stimuli. Preliminary results (n = 10) show that participants experienced embodiment with a lengthened virtual leg, regardless of congruence of stimuli. A proprioceptive drift of 31.2 cm toward the virtual foot was observed. These findings extend research on upper-body proprioception to include virtual lower-limb deformations.

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Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg — Valentin Vallageas, Rachid Aïssaoui, et al. · (2025) | TGRS Research Map | TGRS