Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality

This study examined whether individuals with richer real-world social resources exhibit a greater willingness to interact with social avatars in Virtual Environment (VE). Employing a psychological approach, we assessed willingness to interact by measuring response times for pulling or pushing avatars. The results revealed that participants with richer social resources performed faster pulling actions toward social avatars, indicating a heightened willingness to engage. Notably, these effects were specific to social targets (i.e., avatars) and were not observed with non-social targets (i.e., a flag).

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00272
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94

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article

Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality

Gun Lee, Hwaryung Lee, Jieun Shin, Jaejoon Jeong et al.
1 citations
Virtual Reality Applications and Impacts
1.94
article

Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality

Gun Lee, Hwaryung Lee, Jieun Shin, Jaejoon Jeong, Hyung-Jeong Yang, Soo-Hyung Kim, Seungwon Kim, Daeun Kim, Sei Kang
article en
1 citations

Abstract

This study examined whether individuals with richer real-world social resources exhibit a greater willingness to interact with social avatars in Virtual Environment (VE). Employing a psychological approach, we assessed willingness to interact by measuring response times for pulling or pushing avatars. The results revealed that participants with richer social resources performed faster pulling actions toward social avatars, indicating a heightened willingness to engage. Notably, these effects were specific to social targets (i.e., avatars) and were not observed with non-social targets (i.e., a flag).

University of South Australia (AU), Chonnam National University Hospital (KR)
National Research Foundation of Korea
Reduced inequalities
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.94
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Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality — Gun Lee, Hwaryung Lee, et al. · (2025) | TGRS Research Map | TGRS