Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user study aimed at evaluating the photorealism of real-world images composed with virtual rendered objects, that have been generated using classical environment capturing and rendering techniques. We adopted a two-alternative forced choice methodology to compare pairs of images created by integrating virtual objects into real photographs, following a classic pipeline. A validation group with defined directional light parameters, derived from previous studies, was included to ensure the study’s accuracy. The findings revealed some insights, suggesting that observers experienced difficulties in differentiating between rendered and real objects. This work establishes the groundwork for future studies, aimed at enhancing the visual fidelity and realism of virtual objects in real-world environments.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00089
Primary Topic
3D Surveying and Cultural Heritage
Type
article
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article

Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study

Oliver Staadt, Sven Kluge
3D Surveying and Cultural Heritage
article

Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study

Oliver Staadt, Sven Kluge
article en

Abstract

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user study aimed at evaluating the photorealism of real-world images composed with virtual rendered objects, that have been generated using classical environment capturing and rendering techniques. We adopted a two-alternative forced choice methodology to compare pairs of images created by integrating virtual objects into real photographs, following a classic pipeline. A validation group with defined directional light parameters, derived from previous studies, was included to ensure the study’s accuracy. The findings revealed some insights, suggesting that observers experienced difficulties in differentiating between rendered and real objects. This work establishes the groundwork for future studies, aimed at enhancing the visual fidelity and realism of virtual objects in real-world environments.

University of Rostock (DE)
Openalex Percentile: Top 87%
3D Surveying and Cultural Heritage
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