Prototyping Therapeutic Gaming: from Semi-Immersive to Fully Immersive VR Experience for Parkinson’s Disease

Parkinson’s Disease (PD) is a neurodegenerative disorder where physical exercise is crucial for symptom management and quality of life. This paper presents prototypes supporting therapeutic exercises for PD patients: the Wall Game, utilizing Kinect, and the Object Sorting Game, using Meta Quest. These prototypes target motor coordination, balance, and cognitive engagement by integrating physiotherapy exercises into game scenarios. A user study with 30 participants evaluated usability, cognitive demand, and therapeutic potential. Results showed high usability and low workload scores, confirming these games’ feasibility as therapeutic tools. Future work will validate them with PD patients and refine gameplay based on feedback.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00405
Primary Topic
Neurological disorders and treatments
Type
article
Field-Weighted Citation Impact
0.00
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article

Prototyping Therapeutic Gaming: from Semi-Immersive to Fully Immersive VR Experience for Parkinson’s Disease

Rui Neves Madeira, Pedro Albuquerque Santos, Diogo Pinto
Neurological disorders and treatments
article

Prototyping Therapeutic Gaming: from Semi-Immersive to Fully Immersive VR Experience for Parkinson’s Disease

Rui Neves Madeira, Pedro Albuquerque Santos, Diogo Pinto
article en

Abstract

Parkinson’s Disease (PD) is a neurodegenerative disorder where physical exercise is crucial for symptom management and quality of life. This paper presents prototypes supporting therapeutic exercises for PD patients: the Wall Game, utilizing Kinect, and the Object Sorting Game, using Meta Quest. These prototypes target motor coordination, balance, and cognitive engagement by integrating physiotherapy exercises into game scenarios. A user study with 30 participants evaluated usability, cognitive demand, and therapeutic potential. Results showed high usability and low workload scores, confirming these games’ feasibility as therapeutic tools. Future work will validate them with PD patients and refine gameplay based on feedback.

Universidade Nova de Lisboa (PT)
Openalex Percentile: Top 85%
Neurological disorders and treatments
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Prototyping Therapeutic Gaming: from Semi-Immersive to Fully Immersive VR Experience for Parkinson’s Disease — Rui Neves Madeira, Pedro Albuquerque Santos, et al. · (2025) | TGRS Research Map | TGRS