All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering

Foveated rendering is a promising technology in virtual and augmented reality (VR/AR), leveraging eye tracking to optimize computational load by rendering high-quality imagery only in the user’s gaze direction. Recent advancements have explored using eye dominance, a user’s subconscious preference for one eye, to enhance efficiency. So far, methods have treated eye dominance as a fixed trait. Evidence from vision science and psychology suggests it is dynamic and context-dependent. This paper reviews existing research on eye dominance behaviour and its variability, highlighting its implications for VR/AR rendering. Building on these insights, we propose refinements to foveated rendering, incorporating calibration and real-time prediction mechanisms to account for eye dominance variability. By embracing the dynamic nature of eye dominance, these advancements aim to optimize computational performance while maintaining a seamless and personalized user experience in VR/AR applications.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00087
Primary Topic
Visual perception and processing mechanisms
Type
article
Field-Weighted Citation Impact
0.00

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article

All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering

Florian Weidner, Hans Gellersen, Franziska Prummer
Visual perception and processing mechanisms
article

All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering

Florian Weidner, Hans Gellersen, Franziska Prummer
article en

Abstract

Foveated rendering is a promising technology in virtual and augmented reality (VR/AR), leveraging eye tracking to optimize computational load by rendering high-quality imagery only in the user’s gaze direction. Recent advancements have explored using eye dominance, a user’s subconscious preference for one eye, to enhance efficiency. So far, methods have treated eye dominance as a fixed trait. Evidence from vision science and psychology suggests it is dynamic and context-dependent. This paper reviews existing research on eye dominance behaviour and its variability, highlighting its implications for VR/AR rendering. Building on these insights, we propose refinements to foveated rendering, incorporating calibration and real-time prediction mechanisms to account for eye dominance variability. By embracing the dynamic nature of eye dominance, these advancements aim to optimize computational performance while maintaining a seamless and personalized user experience in VR/AR applications.

Lancaster University (GB)
European Research Council
Openalex Percentile: Top 92%
Visual perception and processing mechanisms
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