All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering
Foveated rendering is a promising technology in virtual and augmented reality (VR/AR), leveraging eye tracking to optimize computational load by rendering high-quality imagery only in the user’s gaze direction. Recent advancements have explored using eye dominance, a user’s subconscious preference for one eye, to enhance efficiency. So far, methods have treated eye dominance as a fixed trait. Evidence from vision science and psychology suggests it is dynamic and context-dependent. This paper reviews existing research on eye dominance behaviour and its variability, highlighting its implications for VR/AR rendering. Building on these insights, we propose refinements to foveated rendering, incorporating calibration and real-time prediction mechanisms to account for eye dominance variability. By embracing the dynamic nature of eye dominance, these advancements aim to optimize computational performance while maintaining a seamless and personalized user experience in VR/AR applications.
Authors
- Florian Weidner (ORCID: https://orcid.org/0000-0001-8677-3503)
- Hans Gellersen (ORCID: https://orcid.org/0000-0003-2233-2121)
- Franziska Prummer (ORCID: https://orcid.org/0000-0003-4784-5580)
Institutions
- Lancaster University (GB)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00087
- Primary Topic
- Visual perception and processing mechanisms
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- European Research Council