[DC] Bridging the Gap Between Real and Virtual Touch : Multisensory Avatars for Enhanced Training in Virtual Reality

This position paper presents our ongoing PhD work exploring the integration of interpersonal haptic interactions into immersive VR training systems for first responders. The research focuses on enhancing user engagement, emotional resilience, and decision-making in high-stress scenarios by leveraging advanced haptic technologies, such as vibrotactile feedback and electromuscular stimulation. The primary goal is to model and simulate haptic interactions, such as touch sensations perceived by individuals in the real world, enhancing the realism of virtual training. This paper details the research objectives and the ongoing work and highlights the critical gaps this work aims to address in the current VR training landscape.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00424
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

[DC] Bridging the Gap Between Real and Virtual Touch : Multisensory Avatars for Enhanced Training in Virtual Reality

Manel Boukli Hacene
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Augmented Reality Applications
article

[DC] Bridging the Gap Between Real and Virtual Touch : Multisensory Avatars for Enhanced Training in Virtual Reality

Manel Boukli Hacene
article en

Abstract

This position paper presents our ongoing PhD work exploring the integration of interpersonal haptic interactions into immersive VR training systems for first responders. The research focuses on enhancing user engagement, emotional resilience, and decision-making in high-stress scenarios by leveraging advanced haptic technologies, such as vibrotactile feedback and electromuscular stimulation. The primary goal is to model and simulate haptic interactions, such as touch sensations perceived by individuals in the real world, enhancing the realism of virtual training. This paper details the research objectives and the ongoing work and highlights the critical gaps this work aims to address in the current VR training landscape.

Informatique, BioInformatique, Systèmes Complexes (FR), Laboratoire des Sciences du Numérique de Nantes (FR), Nantes Université (FR)
Openalex Percentile: Top 93%
Augmented Reality Applications
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