Using Signed Distance Fields to Achieve Temporal Compression of Mesh-Based Volumetric Video

Volumetric Video is an exciting medium that enables visualization of 3D time-varying data, often as sequence of Point Clouds or Textured Meshes. Despite over a decade of focus, there still exist several problems that make it challenging to employ. This paper focuses on one aspect of deploying Volumetric Video — data compression. Reducing the data storage size is necessary for streaming applications due to the large size of sequences consisting of even a few seconds of footage. This work explores the use of temporal compression of time-varying textured meshes using Signed Distance Fields and compare with the state-of-the art techniques. The goal is to produce a novel compression method to maximize a size-to-error compression ratio while maintaining a decompression speed of 30 frames per second. The results reflect that as file sizes decrease, the proposed method’s error increases at a slower rate than the state-of-the-art.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00101
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Using Signed Distance Fields to Achieve Temporal Compression of Mesh-Based Volumetric Video

Yaojie Li, Jakob E. Anderson, Andrew Hogue
Computer Graphics and Visualization Techniques
article

Using Signed Distance Fields to Achieve Temporal Compression of Mesh-Based Volumetric Video

Yaojie Li, Jakob E. Anderson, Andrew Hogue
article en

Abstract

Volumetric Video is an exciting medium that enables visualization of 3D time-varying data, often as sequence of Point Clouds or Textured Meshes. Despite over a decade of focus, there still exist several problems that make it challenging to employ. This paper focuses on one aspect of deploying Volumetric Video — data compression. Reducing the data storage size is necessary for streaming applications due to the large size of sequences consisting of even a few seconds of footage. This work explores the use of temporal compression of time-varying textured meshes using Signed Distance Fields and compare with the state-of-the art techniques. The goal is to produce a novel compression method to maximize a size-to-error compression ratio while maintaining a decompression speed of 30 frames per second. The results reflect that as file sizes decrease, the proposed method’s error increases at a slower rate than the state-of-the-art.

Ontario Tech University (CA)
Openalex Percentile: Top 85%
Computer Graphics and Visualization Techniques
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