Room Connection Techniques in Virtual Reality for Walking in Impossible Spaces

This work demonstrates three room-connection techniques – portals, corridors, and central hubs – that can be used in virtual environments to create "impossible spaces". These spaces use overlapping areas to maximize available physical space, enabling walking even in constrained spaces. In this experiment, a user can navigate through a five-room apartment of about 106.25 m<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> by walking within a physical play area of about 6.25 m<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> (2.5 x 2.5 meters). The primary contribution of this work is demonstrating how these room-connection techniques can be applied to dynamically adapt virtual environments to fit small physical spaces, such as those commonly available to VR users at home. A video showcasing this demo can be found at the following link: https://youtu.be/a_4kcC0VOuY.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00460
Primary Topic
Augmented Reality Applications
Type
article
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article

Room Connection Techniques in Virtual Reality for Walking in Impossible Spaces

Pedro A. Ferreira, Rui Nóbrega, Ana Rita Rebelo
Augmented Reality Applications
article

Room Connection Techniques in Virtual Reality for Walking in Impossible Spaces

Pedro A. Ferreira, Rui Nóbrega, Ana Rita Rebelo
article en

Abstract

This work demonstrates three room-connection techniques – portals, corridors, and central hubs – that can be used in virtual environments to create "impossible spaces". These spaces use overlapping areas to maximize available physical space, enabling walking even in constrained spaces. In this experiment, a user can navigate through a five-room apartment of about 106.25 m<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> by walking within a physical play area of about 6.25 m<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> (2.5 x 2.5 meters). The primary contribution of this work is demonstrating how these room-connection techniques can be applied to dynamically adapt virtual environments to fit small physical spaces, such as those commonly available to VR users at home. A video showcasing this demo can be found at the following link: https://youtu.be/a_4kcC0VOuY.

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Room Connection Techniques in Virtual Reality for Walking in Impossible Spaces — Pedro A. Ferreira, Rui Nóbrega, et al. · (2025) | TGRS Research Map | TGRS