Accessible VR Museum Experience Tailored to User Needs

This study aims to investigate and discuss methods for increasing accessibility in virtual reality (VR) applications to provide an inclusive immersive experience. Indeed, accessible VR promotes the setting-up of scenarios that can be adapted in all their aspects according to users’ needs, in order to overcome issues deriving from sensory and motor impairments, as well as from cultural differences. In particular, in this contribution, these methods are applied to design and develop a virtual museum experience, where both the environment and interactions are adapted to the visitors’ physical and personal information. This customization is aimed at enhancing comfort, ease of use, and intuitiveness, ensuring that the experience meets each user’s specific needs and preferences.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00237
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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article

Accessible VR Museum Experience Tailored to User Needs

Franca Giannini, Katia Lupinetti, Marina Monti, Brigida Bonino
1 citations
Virtual Reality Applications and Impacts
1.94
article

Accessible VR Museum Experience Tailored to User Needs

Franca Giannini, Katia Lupinetti, Marina Monti, Brigida Bonino
article en
1 citations

Abstract

This study aims to investigate and discuss methods for increasing accessibility in virtual reality (VR) applications to provide an inclusive immersive experience. Indeed, accessible VR promotes the setting-up of scenarios that can be adapted in all their aspects according to users’ needs, in order to overcome issues deriving from sensory and motor impairments, as well as from cultural differences. In particular, in this contribution, these methods are applied to design and develop a virtual museum experience, where both the environment and interactions are adapted to the visitors’ physical and personal information. This customization is aimed at enhancing comfort, ease of use, and intuitiveness, ensuring that the experience meets each user’s specific needs and preferences.

Istituto di Matematica Applicata e Tecnologie Informatiche (IT)
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.94
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Accessible VR Museum Experience Tailored to User Needs — Franca Giannini, Katia Lupinetti, et al. · (2025) | TGRS Research Map | TGRS