Prototyping by Moving for Virtual Reality

Movement interaction is now placed firmly within contemporary digital culture and the creative domain, particularly performance, interactive and immersive media. However, though there has been considerable work on embodied ideation for movement interaction, implementation tools have lagged behind. We present a design methodology that incorporates a bespoke implementation toolkit (InteractML) with an embodied ideation methodogolody. The ideation methodology was developed specifically for creative practitioners in designing embodied interaction for immersive creative work, particularly in virtual reality.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00020
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Prototyping by Moving for Virtual Reality

Phoenix Perry, Ruth Gibson, Rebecca Fiebrink, Bruno Martelli et al.
Augmented Reality Applications
article

Prototyping by Moving for Virtual Reality

Phoenix Perry, Ruth Gibson, Rebecca Fiebrink, Bruno Martelli, Marco Gillies, Clarice Hilton, Nicola Plant, Carlos González Díaz
article en

Abstract

Movement interaction is now placed firmly within contemporary digital culture and the creative domain, particularly performance, interactive and immersive media. However, though there has been considerable work on embodied ideation for movement interaction, implementation tools have lagged behind. We present a design methodology that incorporates a bespoke implementation toolkit (InteractML) with an embodied ideation methodogolody. The ideation methodology was developed specifically for creative practitioners in designing embodied interaction for immersive creative work, particularly in virtual reality.

Augsburg University (US), Goldsmiths University of London (GB), University of the Arts London (GB)
Openalex Percentile: Top 93%
Augmented Reality Applications
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