Exploring Written Artefacts in Virtual Reality – Potential and Challenges for Creating Immersive Tools and Applications

In this work, we introduce two interactive virtual reality (VR) applications, so-called Immersive Inscribed Spaces, for researching Written Artefacts in our interdisciplinary projects. We discuss the potential of using VR to access historical cultural heritage sites and how the immersive experience facilitates individual perception of Written Artefacts. For this novel context, we explore potential use cases and present our implemented features for the VR applications. Furthermore, we examine two major challenges: (1) Spatial interaction and (2) visualization of spatial information. Finally, we describe how we integrated improvements into our applications, based on our research results.

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Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00013
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring Written Artefacts in Virtual Reality – Potential and Challenges for Creating Immersive Tools and Applications

Jost Eickmeyer, Ann Lauren Osthof, Christof Berns, Kaja Harter‐Uibopuu et al.
Augmented Reality Applications
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Exploring Written Artefacts in Virtual Reality – Potential and Challenges for Creating Immersive Tools and Applications

Jost Eickmeyer, Ann Lauren Osthof, Christof Berns, Kaja Harter‐Uibopuu, Jenny Gabel, Johann Anselm Steiger, Frank Steinicke
article en

Abstract

In this work, we introduce two interactive virtual reality (VR) applications, so-called Immersive Inscribed Spaces, for researching Written Artefacts in our interdisciplinary projects. We discuss the potential of using VR to access historical cultural heritage sites and how the immersive experience facilitates individual perception of Written Artefacts. For this novel context, we explore potential use cases and present our implemented features for the VR applications. Furthermore, we examine two major challenges: (1) Spatial interaction and (2) visualization of spatial information. Finally, we describe how we integrated improvements into our applications, based on our research results.

Universität Hamburg (DE)
Deutsche Forschungsgemeinschaft
Openalex Percentile: Top 93%
Augmented Reality Applications
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