VRLOOP: Immersive Virtual Reality for Learning Object-Oriented Programming

Novice students often report difficulties applying abstract concepts of Object-Oriented Programming (OOP). Several studies highlight the potential of Immersive Virtual Reality (VR) as a valuable tool for supporting classroom teaching through novel and engaging learning environments. However, combining interactive learning in VR with concepts from OOP is challenging. We present VRLOOP (VR Learning of OOP), an immersive system to learn OOP concepts in a collaborative and embodied environment. The design of VRLOOP combines principles from HCI and educational psychology. VRLOOP supports enactive rather than symbolic learning, i.e. the use of textual code. We conducted an initial pilot study with 14 students to evaluate VRLOOP’s usability and gather subjective feedback. 93% reported that VRLOOP made the content from the class easier to understand. Finally, we discuss limitations and directions for future research on VR environments for learning programming concepts.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00137
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

VRLOOP: Immersive Virtual Reality for Learning Object-Oriented Programming

Konstantinos Koumaditis, Vittoria Frau, Lasse F. Lui, Germán Leiva et al.
Teaching and Learning Programming
article

VRLOOP: Immersive Virtual Reality for Learning Object-Oriented Programming

Konstantinos Koumaditis, Vittoria Frau, Lasse F. Lui, Germán Leiva, Guido Makransky
article en

Abstract

Novice students often report difficulties applying abstract concepts of Object-Oriented Programming (OOP). Several studies highlight the potential of Immersive Virtual Reality (VR) as a valuable tool for supporting classroom teaching through novel and engaging learning environments. However, combining interactive learning in VR with concepts from OOP is challenging. We present VRLOOP (VR Learning of OOP), an immersive system to learn OOP concepts in a collaborative and embodied environment. The design of VRLOOP combines principles from HCI and educational psychology. VRLOOP supports enactive rather than symbolic learning, i.e. the use of textual code. We conducted an initial pilot study with 14 students to evaluate VRLOOP’s usability and gather subjective feedback. 93% reported that VRLOOP made the content from the class easier to understand. Finally, we discuss limitations and directions for future research on VR environments for learning programming concepts.

University of Copenhagen (DK), Aarhus University (DK)
Openalex Percentile: Top 92%
Teaching and Learning Programming
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