Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding Game

We introduce "Folding Reality" for conducting research on training spatial computing in virtual reality scenarios. It is designed for children and Large Multimodal Models (LMMs). We aim to understand how creativity emerges during the 2D to 3D folding process through interactive data gathered from children’s engagement with the game. We will then use this data to train LMMs, providing them an opportunity to enhance their spatial computing abilities through interactive paper folding. Our goal is to create a learning environment where both children and LMM can explore and understand spatial relationships, advancing research in this field.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00316
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
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article

Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding Game

Yikun Fang, Zhenran Xu, Mengyao Guo, Yuyang Jiang et al.
1 citations
Augmented Reality Applications
1.28
article

Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding Game

Yikun Fang, Zhenran Xu, Mengyao Guo, Yuyang Jiang, Shunan Zhang
article en
1 citations

Abstract

We introduce "Folding Reality" for conducting research on training spatial computing in virtual reality scenarios. It is designed for children and Large Multimodal Models (LMMs). We aim to understand how creativity emerges during the 2D to 3D folding process through interactive data gathered from children’s engagement with the game. We will then use this data to train LMMs, providing them an opportunity to enhance their spatial computing abilities through interactive paper folding. Our goal is to create a learning environment where both children and LMM can explore and understand spatial relationships, advancing research in this field.

Royal College of Art (GB), Harbin Institute of Technology (CN)
Openalex Percentile: Top 21%
Augmented Reality Applications
1.28
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Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding Game — Yikun Fang, Zhenran Xu, et al. · (2025) | TGRS Research Map | TGRS