Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications
Eye dominance, the subconscious preference for one eye, is an increasingly critical factor in optimizing user experiences in virtual and augmented reality (AR/VR) applications. However, traditional methods for determining eye dominance often produce inconsistent results, creating challenges for calibration and the development of reliable eye-dominance-based technologies. To address this, we investigated eye dominance by comparing three traditional tests with a novel in-HMD test, designed specifically for immersive AR/VR settings. Our findings revealed that while traditional methods often produced inconsistent results, the in-HMD test demonstrated greater alignment with established methods. Based on these results, we provide recommendations on testing eye dominance in future research to improve reliability. Furthermore, the in-HMD test demonstrates strong potential as a practical and valid alternative for AR/VR applications, offering a streamlined approach for calibration and advancing the development of eye-dominance-based technologies.
Authors
- Florian Weidner (ORCID: https://orcid.org/0000-0001-8677-3503)
- Hans Gellersen (ORCID: https://orcid.org/0000-0003-2233-2121)
- Franziska Prummer (ORCID: https://orcid.org/0000-0003-4784-5580)
Institutions
- Lancaster University (GB)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00030
- Citations
- 2
- Primary Topic
- Gaze Tracking and Assistive Technology
- Type
- article
- Field-Weighted Citation Impact
- 3.87