Evaluating Compliance, Acceptance, and Intensity of a Custom Virtual Reality Exergame for Hospitalized Children with Cancer: A Pilot Study
Exercise improves health outcomes in hospitalized children with cancer but is often limited by various barriers. Virtual Reality (VR)-based exergames offer a promising solution. This study evaluated the acceptance, compliance, and intensity of a custom VR-based exergame program for pediatric cancer patients in a hospital setting. Thirteen children participated, achieving a compliance rate of 68% and an average intensity of 4.92 Metabolic of tasks (MET), meeting recommended moderate-to-vigorous physical activity (PA) levels. The findings suggest that this VR-based exergame is a promising and engaging intervention to promote exercise in children with cancer during treatment, with minimal risk of cybersickness.
Authors
- Alexandre Vu (ORCID: https://orcid.org/0000-0002-8249-159X)
- Jacinthe Bonneau‐Lagacherie
- Catherine Soladié (ORCID: https://orcid.org/0000-0002-1694-4706)
- Steven Gastinger (ORCID: https://orcid.org/0000-0001-8729-1573)
- Amélie Rébillard (ORCID: https://orcid.org/0000-0002-1964-5912)
- Virginie Gandemer (ORCID: https://orcid.org/0000-0002-4991-233X)
- Benoît Bideau (ORCID: https://orcid.org/0000-0002-3448-706X)
- Jos Déforges
- Fanny Drouadenne
Institutions
- Université Rennes 2 (FR)
- CentraleSupélec (FR)
- Centre Hospitalier Universitaire de Rennes (FR)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00321
- Primary Topic
- Health Education and Validation
- Type
- article
- Field-Weighted Citation Impact
- 0.00