Evaluating Compliance, Acceptance, and Intensity of a Custom Virtual Reality Exergame for Hospitalized Children with Cancer: A Pilot Study

Exercise improves health outcomes in hospitalized children with cancer but is often limited by various barriers. Virtual Reality (VR)-based exergames offer a promising solution. This study evaluated the acceptance, compliance, and intensity of a custom VR-based exergame program for pediatric cancer patients in a hospital setting. Thirteen children participated, achieving a compliance rate of 68% and an average intensity of 4.92 Metabolic of tasks (MET), meeting recommended moderate-to-vigorous physical activity (PA) levels. The findings suggest that this VR-based exergame is a promising and engaging intervention to promote exercise in children with cancer during treatment, with minimal risk of cybersickness.

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Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00321
Primary Topic
Health Education and Validation
Type
article
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article

Evaluating Compliance, Acceptance, and Intensity of a Custom Virtual Reality Exergame for Hospitalized Children with Cancer: A Pilot Study

Alexandre Vu, Jacinthe Bonneau‐Lagacherie, Catherine Soladié, Steven Gastinger et al.
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Health Education and Validation
article

Evaluating Compliance, Acceptance, and Intensity of a Custom Virtual Reality Exergame for Hospitalized Children with Cancer: A Pilot Study

Alexandre Vu, Jacinthe Bonneau‐Lagacherie, Catherine Soladié, Steven Gastinger, Amélie Rébillard, Virginie Gandemer, Benoît Bideau, Jos Déforges, Fanny Drouadenne
article en

Abstract

Exercise improves health outcomes in hospitalized children with cancer but is often limited by various barriers. Virtual Reality (VR)-based exergames offer a promising solution. This study evaluated the acceptance, compliance, and intensity of a custom VR-based exergame program for pediatric cancer patients in a hospital setting. Thirteen children participated, achieving a compliance rate of 68% and an average intensity of 4.92 Metabolic of tasks (MET), meeting recommended moderate-to-vigorous physical activity (PA) levels. The findings suggest that this VR-based exergame is a promising and engaging intervention to promote exercise in children with cancer during treatment, with minimal risk of cybersickness.

Université Rennes 2 (FR), CentraleSupélec (FR), Centre Hospitalier Universitaire de Rennes (FR)
Openalex Percentile: Top 92%
Health Education and Validation
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