Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph
We present a new approach using Virtual Reality to capture human-scene interaction data within 3D environments. Traditional methods required costly physical setups with real furniture, making it difficult to collect both interaction and 3D scene data comprehensively. Our solution implements a user-centric scene graph with a hierarchical structure that captures both user interactions and 3D scene elements. The resulting dataset contains real human interaction data, dynamic scene information, synthetic sensor data, and scene graph annotations. This work provides a foundation for developing Mixed Reality experiences using 3D scene graphs with human interaction data.
Authors
- Seonji Kim (ORCID: https://orcid.org/0000-0002-4993-7537)
- Woontack Woo (ORCID: https://orcid.org/0000-0002-5501-4421)
- Dooyoung Kim (ORCID: https://orcid.org/0000-0003-4361-3184)
- Taewook Ha (ORCID: https://orcid.org/0009-0004-7946-8577)
- Selin Choi (ORCID: https://orcid.org/0009-0007-1370-5359)
Institutions
- Korea Advanced Institute of Science and Technology (KR)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00357
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- National Research Council