Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph

We present a new approach using Virtual Reality to capture human-scene interaction data within 3D environments. Traditional methods required costly physical setups with real furniture, making it difficult to collect both interaction and 3D scene data comprehensively. Our solution implements a user-centric scene graph with a hierarchical structure that captures both user interactions and 3D scene elements. The resulting dataset contains real human interaction data, dynamic scene information, synthetic sensor data, and scene graph annotations. This work provides a foundation for developing Mixed Reality experiences using 3D scene graphs with human interaction data.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00357
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph

Seonji Kim, Woontack Woo, Dooyoung Kim, Taewook Ha et al.
Simulation and Modeling Applications
article

Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph

Seonji Kim, Woontack Woo, Dooyoung Kim, Taewook Ha, Selin Choi
article en

Abstract

We present a new approach using Virtual Reality to capture human-scene interaction data within 3D environments. Traditional methods required costly physical setups with real furniture, making it difficult to collect both interaction and 3D scene data comprehensively. Our solution implements a user-centric scene graph with a hierarchical structure that captures both user interactions and 3D scene elements. The resulting dataset contains real human interaction data, dynamic scene information, synthetic sensor data, and scene graph annotations. This work provides a foundation for developing Mixed Reality experiences using 3D scene graphs with human interaction data.

Korea Advanced Institute of Science and Technology (KR)
National Research Council
Openalex Percentile: Top 91%
Simulation and Modeling Applications
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