Hand Redirection Thresholds in a Shooting Game

This study investigates the combined effects of time pressure and interactivity on hand redirection perception in virtual reality during haptic retargeting, using an immersive shooting game as the experimental context. A total of 27 participants interacted with a haptic proxy under two experimental conditions: varying the speed of approaching enemies and the distance between the physical and virtual objects. The results revealed a high perceived normality of interactions, with over 50% of responses rated as normal across all phases of the experiment. These findings highlight the positive influence of engagement on the perceived realism of haptic interactions.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00379
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
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article

Hand Redirection Thresholds in a Shooting Game

Mathieu Lutfallah, Andreas Künz, Alessandro Biella
Interactive and Immersive Displays
article

Hand Redirection Thresholds in a Shooting Game

Mathieu Lutfallah, Andreas Künz, Alessandro Biella
article en

Abstract

This study investigates the combined effects of time pressure and interactivity on hand redirection perception in virtual reality during haptic retargeting, using an immersive shooting game as the experimental context. A total of 27 participants interacted with a haptic proxy under two experimental conditions: varying the speed of approaching enemies and the distance between the physical and virtual objects. The results revealed a high perceived normality of interactions, with over 50% of responses rated as normal across all phases of the experiment. These findings highlight the positive influence of engagement on the perceived realism of haptic interactions.

ETH Zurich (CH)
Openalex Percentile: Top 93%
Interactive and Immersive Displays
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