Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction

Affective computing faces a pressing challenge: the limited ability of affect models to generalise amidst varying contextual factors within the same task. While well recognised, this challenge persists due to the absence of suitable large-scale corpora with rich and diverse contextual information within a domain. To address this challenge, this paper introduces a GameVibe, a novel corpus explicitly tailored to confront the lack of contextual diversity. The affect corpus is sourced from 30 First Person Shooter (FPS) games, showcasing diverse game modes and designs within the same domain. The corpus comprises 2 hours of annotated gameplay videos with engagement levels annotated by a total of 20 participants in a time-continuous manner. Our preliminary analysis on this corpus sheds light on the complexity of generalising affect predictions across contextual variations in similar affective computing tasks. These initial findings serve as a catalyst for further research, inspiring deeper inquiries into this critical, yet understudied, aspect of affect modelling.

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Publication Details

Published
2024-09-15
DOI
https://doi.org/10.1109/acii63134.2024.00027
Citations
4
Primary Topic
Media Influence and Health
Type
article
Field-Weighted Citation Impact
15.63

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article

Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction

Antonios Liapis, Matthew Barthet, Kosmas Pinitas, Konstantinos Makantasis et al.
4 citations
Media Influence and Health
15.63
article

Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction

Antonios Liapis, Matthew Barthet, Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis, Maria Kaselimi, Nemanja Rašajski
article en
4 citations

Abstract

Affective computing faces a pressing challenge: the limited ability of affect models to generalise amidst varying contextual factors within the same task. While well recognised, this challenge persists due to the absence of suitable large-scale corpora with rich and diverse contextual information within a domain. To address this challenge, this paper introduces a GameVibe, a novel corpus explicitly tailored to confront the lack of contextual diversity. The affect corpus is sourced from 30 First Person Shooter (FPS) games, showcasing diverse game modes and designs within the same domain. The corpus comprises 2 hours of annotated gameplay videos with engagement levels annotated by a total of 20 participants in a time-continuous manner. Our preliminary analysis on this corpus sheds light on the complexity of generalising affect predictions across contextual variations in similar affective computing tasks. These initial findings serve as a catalyst for further research, inspiring deeper inquiries into this critical, yet understudied, aspect of affect modelling.

University of Malta (MT)
European Commission
Openalex Percentile: Top 1%
Media Influence and Health
15.63
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