Study Of The Trend In Piano Education And The Music Literacy In China From The 20th To The 21st Centuries, Including An Attention On Guang XI The Province As A Case Study

The use of game mechanics in both online and conventional classroom settings has become more common in recent years, and this trend is seen across all educational levels. When it comes to improving student motivation and the effectiveness of the learning process, gamification techniques are quickly becoming the preferred method of many educational institutions. In this piece, the researchers look at a game-based learning environment that can facilitate the integration of digital games into the teaching-learning process. Given the emphasis on practical experience, this environment is perfect for acquiring accounting skills via online means. There has been a steady increase in student engagement with the article's game-based virtual classroom for a while now, and that's probably because gamification is gaining traction at the university level.

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Publication Details

Journal
Journal of Neonatal Surgery
Published
2025-04-07
DOI
https://doi.org/10.52783/jns.v14.3165
Primary Topic
Diverse Music Education Insights
Type
article
Field-Weighted Citation Impact
0.00
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article

Study Of The Trend In Piano Education And The Music Literacy In China From The 20th To The 21st Centuries, Including An Attention On Guang XI The Province As A Case Study

Yun Bai, Lubna Ali
Journal of Neonatal Surgery
Diverse Music Education Insights
article

Study Of The Trend In Piano Education And The Music Literacy In China From The 20th To The 21st Centuries, Including An Attention On Guang XI The Province As A Case Study

Yun Bai, Lubna Ali
article en

Abstract

The use of game mechanics in both online and conventional classroom settings has become more common in recent years, and this trend is seen across all educational levels. When it comes to improving student motivation and the effectiveness of the learning process, gamification techniques are quickly becoming the preferred method of many educational institutions. In this piece, the researchers look at a game-based learning environment that can facilitate the integration of digital games into the teaching-learning process. Given the emphasis on practical experience, this environment is perfect for acquiring accounting skills via online means. There has been a steady increase in student engagement with the article's game-based virtual classroom for a while now, and that's probably because gamification is gaining traction at the university level.

Journal of Neonatal SurgeryVol. 14(12S)
Openalex Percentile: Top 92%
Diverse Music Education Insights
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Study Of The Trend In Piano Education And The Music Literacy In China From The 20th To The 21st Centuries, Including An Attention On Guang XI The Province As A Case Study — Yun Bai, Lubna Ali · Journal of Neonatal Surgery (2025) | TGRS Research Map | TGRS