PENGARUH GAME BASED LEARNING MENGGUNAKAN APLIKASI KAHOOT! TERHADAP PENINGKATAN KOSAKATA BAHASA ARAB SISWA KELAS XII MA MIFTAHUL FALAH PURWODADI

Vocabulary is an important part of language that can affect students in mastering it. Kahoot is one of the proposed learning media to increase students' understanding of Arabic vocabulary. Therefore, this study aims to determine whether or not there is a significant effect of using Kahoot as a game-based learning medium on increasing the Arabic vocabulary of twelfth grade students of MA Miftahul Falah. This research is a pre-experimental study which uses a one group pretest posttest design, so there will be a multiple choice final test at the end of the treatment period. The results showed that the sig. the t-test is 0.000, which is less than 0.05. This shows that there is a significant influence between the use of Kahoot as a learning medium for twelfth grade students in mastering vocabulary at MA Miftahul Falah Purwodadi Keywords: Effect, Vocabulary Improvement, Game-Based Learning, Kahoot!

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Publication Details

Journal
LUGATUNA Jurnal Prodi PBA
Published
2025-01-28
DOI
https://doi.org/10.31764/ljpb.v3i2.16946
Primary Topic
Arabic Language Education Studies
Type
article
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article

PENGARUH GAME BASED LEARNING MENGGUNAKAN APLIKASI KAHOOT! TERHADAP PENINGKATAN KOSAKATA BAHASA ARAB SISWA KELAS XII MA MIFTAHUL FALAH PURWODADI

Ahsan Hidayatulloh, Nur Rokhmatulloh
LUGATUNA Jurnal Prodi PBA
Arabic Language Education Studies
article

PENGARUH GAME BASED LEARNING MENGGUNAKAN APLIKASI KAHOOT! TERHADAP PENINGKATAN KOSAKATA BAHASA ARAB SISWA KELAS XII MA MIFTAHUL FALAH PURWODADI

Ahsan Hidayatulloh, Nur Rokhmatulloh
article en

Abstract

Vocabulary is an important part of language that can affect students in mastering it. Kahoot is one of the proposed learning media to increase students' understanding of Arabic vocabulary. Therefore, this study aims to determine whether or not there is a significant effect of using Kahoot as a game-based learning medium on increasing the Arabic vocabulary of twelfth grade students of MA Miftahul Falah. This research is a pre-experimental study which uses a one group pretest posttest design, so there will be a multiple choice final test at the end of the treatment period. The results showed that the sig. the t-test is 0.000, which is less than 0.05. This shows that there is a significant influence between the use of Kahoot as a learning medium for twelfth grade students in mastering vocabulary at MA Miftahul Falah Purwodadi Keywords: Effect, Vocabulary Improvement, Game-Based Learning, Kahoot!

LUGATUNA Jurnal Prodi PBAVol. 3(2)
Openalex Percentile: Top 92%
Arabic Language Education Studies
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PENGARUH GAME BASED LEARNING MENGGUNAKAN APLIKASI KAHOOT! TERHADAP PENINGKATAN KOSAKATA BAHASA ARAB SISWA KELAS XII MA MIFTAHUL FALAH PURWODADI — Ahsan Hidayatulloh, Nur Rokhmatulloh · LUGATUNA Jurnal Prodi PBA (2025) | TGRS Research Map | TGRS