Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels

<p dir="ltr">The promise of Extended Reality (XR) in education is significant but one size does not fit all learning contexts and student preferences. Varied content with different immersion levels is hence beneficial, but creating XR content remains daunting for educators using conventional tools. This paper introduces XRAuthor, a web-based authoring tool designed to empower educators to create varying immersive learning content - ranging from conventional video to interactive animations and full-fledged VR - all from a single authoring experience with a webcam. Through online one-to-one workshops with 14 educators, we found strong endorsement for the new authoring workflow enabled by XRAuthor. Participants also found that the varied interactive exercises automatically generated by the tool aligned well with effective pedagogical practices. High ease of use and efficiency were identified as crucial attributes of XRAuthor. The design knowledge facilitated by XRAuthor underscores the potential of such tool designs to democratize XR content creation for learning.

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Published
2025-04-24
DOI
https://doi.org/10.1145/3706598.3713982
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels

Chek Tien Tan, Songjia Shen, Hsiang‐Ting Chen, Tuck Wah Leong et al.
Educational Games and Gamification
article

Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels

Chek Tien Tan, Songjia Shen, Hsiang‐Ting Chen, Tuck Wah Leong, William Raffe
article en

Abstract

<p dir="ltr">The promise of Extended Reality (XR) in education is significant but one size does not fit all learning contexts and student preferences. Varied content with different immersion levels is hence beneficial, but creating XR content remains daunting for educators using conventional tools. This paper introduces XRAuthor, a web-based authoring tool designed to empower educators to create varying immersive learning content - ranging from conventional video to interactive animations and full-fledged VR - all from a single authoring experience with a webcam. Through online one-to-one workshops with 14 educators, we found strong endorsement for the new authoring workflow enabled by XRAuthor. Participants also found that the varied interactive exercises automatically generated by the tool aligned well with effective pedagogical practices. High ease of use and efficiency were identified as crucial attributes of XRAuthor. The design knowledge facilitated by XRAuthor underscores the potential of such tool designs to democratize XR content creation for learning.

Deakin University (AU), Singapore Institute of Technology (SG), The University of Adelaide (AU), RMIT University (AU)
Quality Education
Openalex Percentile: Top 92%
Educational Games and Gamification
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Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels — Chek Tien Tan, Songjia Shen, et al. · (2025) | TGRS Research Map | TGRS