This Game SUX: Why & How to Design Sh@*!y User Experiences

While normative - "good"- game design and user experiences have been established, we look to games that challenge those notions. Intentional frustration and failure can be worthwhile. Through a reflexive thematic analysis of 31 games we identify how intentionally non-normative design choices lead to meaningful experiences. Working within the established Mechanics Dynamics Aesthetics (MDA) Game Design Framework, we lay out themes to design Shitty User Experiences (SUX). We contribute SUX MDA themes for designers and researchers to counter the status quo and identify new forms of play and interaction.

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Institutions

Publication Details

Published
2025-04-24
DOI
https://doi.org/10.1145/3706598.3713246
Citations
3
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
5.81

Funders

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article

This Game SUX: Why & How to Design Sh@*!y User Experiences

Shano Liang, Phoebe O. Toups Dugas, Bill Hamilton, Michelle V Cormier et al.
3 citations
Innovative Human-Technology Interaction
5.81
article

This Game SUX: Why & How to Design Sh@*!y User Experiences

Shano Liang, Phoebe O. Toups Dugas, Bill Hamilton, Michelle V Cormier, Nicolas LaLone, Rose Bohrer
article en
3 citations

Abstract

While normative - "good"- game design and user experiences have been established, we look to games that challenge those notions. Intentional frustration and failure can be worthwhile. Through a reflexive thematic analysis of 31 games we identify how intentionally non-normative design choices lead to meaningful experiences. Working within the established Mechanics Dynamics Aesthetics (MDA) Game Design Framework, we lay out themes to design Shitty User Experiences (SUX). We contribute SUX MDA themes for designers and researchers to counter the status quo and identify new forms of play and interaction.

New Mexico State University (US), Worcester Polytechnic Institute (US), Rochester Institute of Technology (US), Monash University (AU)
National Science Foundation
Openalex Percentile: Top 5%
Innovative Human-Technology Interaction
5.81
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This Game SUX: Why & How to Design Sh@*!y User Experiences — Shano Liang, Phoebe O. Toups Dugas, et al. · (2025) | TGRS Research Map | TGRS