AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking

With the increasing spread of AR head-mounted displays suitable for everyday use, interaction with information becomes ubiquitous, even while walking. However, this requires constant shifts of our attention between walking and interacting with virtual information to fulfill both tasks adequately. Accordingly, we as a community need a thorough understanding of the mutual influences of walking and interacting with digital information to design safe yet effective interactions. Thus, we systematically investigate the effects of different AR anchors (hand, head, torso) and task difficulties on user experience and performance. We engage participants (n=26) in a dual-task paradigm involving a visual working memory task while walking. We assess the impact of dual-tasking on both virtual and walking performance, and subjective evaluations of mental and physical load. Our results show that head-anchored AR content least affected walking while allowing for fast and accurate virtual task interaction, while hand-anchored content increased reaction times and workload.

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Publication Details

Published
2025-04-24
DOI
https://doi.org/10.1145/3706598.3714258
Citations
7
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
17.07
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article

AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking

Florian Müller, Francesco Chiossi, Julian Rasch, Matthias Wilhalm
7 citations
Human-Automation Interaction and Safety
17.07
article

AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking

Florian Müller, Francesco Chiossi, Julian Rasch, Matthias Wilhalm
article en
7 citations

Abstract

With the increasing spread of AR head-mounted displays suitable for everyday use, interaction with information becomes ubiquitous, even while walking. However, this requires constant shifts of our attention between walking and interacting with virtual information to fulfill both tasks adequately. Accordingly, we as a community need a thorough understanding of the mutual influences of walking and interacting with digital information to design safe yet effective interactions. Thus, we systematically investigate the effects of different AR anchors (hand, head, torso) and task difficulties on user experience and performance. We engage participants (n=26) in a dual-task paradigm involving a visual working memory task while walking. We assess the impact of dual-tasking on both virtual and walking performance, and subjective evaluations of mental and physical load. Our results show that head-anchored AR content least affected walking while allowing for fast and accurate virtual task interaction, while hand-anchored content increased reaction times and workload.

LMU Klinikum (DE), Technische Universität Darmstadt (DE), Ludwig-Maximilians-Universität München (DE)
Openalex Percentile: Top 1%
Human-Automation Interaction and Safety
17.07
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