Systemization of Knowledge (SoK): Goals, Coverage, and Evaluation in Cybersecurity and Privacy Games

This paper systematized existing knowledge on cybersecurity and privacy game-based approaches, exploring their goals, scope, and evaluation methods. Our review of 93 academic papers revealed that these approaches serve multiple purposes and target diverse player types. We identified 11 key aspects of cybersecurity and privacy that these approaches addressed, such as threats, defensive strategies, and data privacy. Additionally, we analyzed the effectiveness evaluation methods of these approaches, emphasizing the connections between evaluation techniques, types of data used, and their alignment with the approaches' goals. We also summarized the aspects of user experience evaluated in the literature and the types of questions used to capture these experiences. Reflecting on these methods, we provide guidance for future research and practice in designing and evaluating game-based approaches. Finally, we identify key gaps and propose opportunities to enhance user understanding, foster adaptability, and address emerging cybersecurity and privacy challenges.

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Publication Details

Published
2025-04-24
DOI
https://doi.org/10.1145/3706598.3713798
Citations
3
Primary Topic
Advanced Malware Detection Techniques
Type
article
Field-Weighted Citation Impact
4.46
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Systemization of Knowledge (SoK): Goals, Coverage, and Evaluation in Cybersecurity and Privacy Games

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Systemization of Knowledge (SoK): Goals, Coverage, and Evaluation in Cybersecurity and Privacy Games

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article en
3 citations

Abstract

This paper systematized existing knowledge on cybersecurity and privacy game-based approaches, exploring their goals, scope, and evaluation methods. Our review of 93 academic papers revealed that these approaches serve multiple purposes and target diverse player types. We identified 11 key aspects of cybersecurity and privacy that these approaches addressed, such as threats, defensive strategies, and data privacy. Additionally, we analyzed the effectiveness evaluation methods of these approaches, emphasizing the connections between evaluation techniques, types of data used, and their alignment with the approaches' goals. We also summarized the aspects of user experience evaluated in the literature and the types of questions used to capture these experiences. Reflecting on these methods, we provide guidance for future research and practice in designing and evaluating game-based approaches. Finally, we identify key gaps and propose opportunities to enhance user understanding, foster adaptability, and address emerging cybersecurity and privacy challenges.

Edith Cowan University (AU), Commonwealth Scientific and Industrial Research Organisation (AU), University of Denver (US), Data61 (AU)
Openalex Percentile: Top 6%
Advanced Malware Detection Techniques
4.46
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