Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness
Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Serious games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability had only marginal effects, suggesting that in-game actions likely can motivate intended real world behaviors despite similar opinions on sustainability. This finding highlights multimodal agents and action-consequence mechanics to effectively raising sustainability awareness and the potential of motivating real-world behavioral change. © 2025 Copyright held by the owner/author(s).
Authors
- Qinshi Zhang (ORCID: https://orcid.org/0009-0005-1696-4685)
- Ray Lc (ORCID: https://orcid.org/0000-0001-7310-8790)
- Zijian Ding (ORCID: https://orcid.org/0000-0002-6372-0369)
- Ruoyu Wen (ORCID: https://orcid.org/0009-0008-0052-0045)
- Latisha Besariani Hendra (ORCID: https://orcid.org/0009-0007-3773-4007)
Institutions
- City University of Hong Kong (HK)
- University of Canterbury (NZ)
- University of California San Diego (US)
- Hyattsville Community Development Corporation (US)
Publication Details
- Published
- 2025-04-24
- DOI
- https://doi.org/10.1145/3706598.3713661
- Citations
- 14
- Primary Topic
- Innovation, Sustainability, Human-Machine Systems
- Type
- article
- Field-Weighted Citation Impact
- 58.82