On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density

Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the physical world. However, the potential perceptual demands of viewing virtual annotations while navigating a physical environment could impact user efficacy and safety, and the implications of these demands are not well understood. Here, we investigate the impact of virtual path guidance and augmentation density (visual clutter) on search performance and memory. Participants walked along a predefined path, searching for physical or virtual items. They experienced two levels of augmentation density, and either walked freely or with enforced speed and path guidance. Augmentation density impacted behavior and reduced awareness of uncommon objects in the environment. Analysis of search task performance and post-experiment item recall revealed differing attention to physical and virtual objects. On the basis of these findings we outline considerations for AR apps designed for use on the go.

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Publication Details

Published
2025-04-24
DOI
https://doi.org/10.1145/3706598.3714289
Citations
2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
2.55

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article

On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density

You-Jin Kim, Radha Kumaran, Tobias Höllerer, Barry Giesbrecht et al.
2 citations
Augmented Reality Applications
2.55
article

On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density

You-Jin Kim, Radha Kumaran, Tobias Höllerer, Barry Giesbrecht, Tom Bullock, Jingjing Luo
article en
2 citations

Abstract

Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the physical world. However, the potential perceptual demands of viewing virtual annotations while navigating a physical environment could impact user efficacy and safety, and the implications of these demands are not well understood. Here, we investigate the impact of virtual path guidance and augmentation density (visual clutter) on search performance and memory. Participants walked along a predefined path, searching for physical or virtual items. They experienced two levels of augmentation density, and either walked freely or with enforced speed and path guidance. Augmentation density impacted behavior and reduced awareness of uncommon objects in the environment. Analysis of search task performance and post-experiment item recall revealed differing attention to physical and virtual objects. On the basis of these findings we outline considerations for AR apps designed for use on the go.

University of California, Santa Barbara (US)
National Science Foundation, Defense Advanced Research Projects Agency, Office of Naval Research, Army Research Office
Openalex Percentile: Top 11%
Augmented Reality Applications
2.55
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