Attachment Patterns Mediate the Relationship Between Primary Emotions and Gaming Disorder Tendencies

Abstract Objectives This study investigates the relationship between the primary emotions CARE, LUST, SEEKING, PLAY, SADNESS, ANGER, FEAR and gaming disorder (GD), exploring the potential mediating role of attachment (avoidant/anxious), given its influence in prior research. Methods Data were collected from 490 participants (378 female) via an online survey. Path analysis was used to examine the associations between CARE, LUST and ANGER with GD tendencies and the mediating effect of avoidant attachment. Results GD tendencies were found to be negatively correlated with CARE and LUST. In addition, there was a positive correlation with avoidant attachment and ANGER by tendency. Avoidant attachment fully mediated the effects of ANGER and LUST on GD tendencies and partially mediated the effects of CARE on GD tendencies. Discussion Our results point to CARE, LUST, ANGER and avoidant attachment as potential risk factors for GD. In general, the importance of considering emotions and attachment in therapeutic interventions and in future research on GD is emphasized.

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Publication Details

Journal
International Journal of Mental Health and Addiction
Published
2025-04-23
DOI
https://doi.org/10.1007/s11469-025-01476-4
Citations
1
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.20

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article

Attachment Patterns Mediate the Relationship Between Primary Emotions and Gaming Disorder Tendencies

Alfred Uhl, Raphael Wimmer, ­Human‐Friedrich Unterrainer, Andreas Richard Schwerdtfeger et al.
1 citations
International Journal of Mental Health and Addiction
Impact of Technology on Adolescents
4.20
article

Attachment Patterns Mediate the Relationship Between Primary Emotions and Gaming Disorder Tendencies

Alfred Uhl, Raphael Wimmer, ­Human‐Friedrich Unterrainer, Andreas Richard Schwerdtfeger, Jürgen Fuchshuber, Elisa Renner, Zoe Zipper, Hannah Brössler, Jasmin Brouschek
article en
1 citations

Abstract

Abstract Objectives This study investigates the relationship between the primary emotions CARE, LUST, SEEKING, PLAY, SADNESS, ANGER, FEAR and gaming disorder (GD), exploring the potential mediating role of attachment (avoidant/anxious), given its influence in prior research. Methods Data were collected from 490 participants (378 female) via an online survey. Path analysis was used to examine the associations between CARE, LUST and ANGER with GD tendencies and the mediating effect of avoidant attachment. Results GD tendencies were found to be negatively correlated with CARE and LUST. In addition, there was a positive correlation with avoidant attachment and ANGER by tendency. Avoidant attachment fully mediated the effects of ANGER and LUST on GD tendencies and partially mediated the effects of CARE on GD tendencies. Discussion Our results point to CARE, LUST, ANGER and avoidant attachment as potential risk factors for GD. In general, the importance of considering emotions and attachment in therapeutic interventions and in future research on GD is emphasized.

International Journal of Mental Health and Addiction
Sigmund Freud Privatuniversität Wien (AT), University of Vienna (AT), University of Graz (AT), Medical University of Graz (AT), Comprehensive Cancer Center Vienna (AT)
Universität Wien
Openalex Percentile: Top 8%
Impact of Technology on Adolescents
4.20
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Attachment Patterns Mediate the Relationship Between Primary Emotions and Gaming Disorder Tendencies — Alfred Uhl, Raphael Wimmer, et al. · International Journal of Mental Health and Addiction (2025) | TGRS Research Map | TGRS