Design and Application of Rugby-shaped Self-balancing Vehicle Based on Body Sensing Interaction
Somatosensory interaction is another new starting point for the transformation of human-computer interaction mode after mouse and multi-touch. Through the analysis of the sensory characteristics of the human body, the interactive way of human instinct, body movements, body experience and surrounding devices or environment is understood, and how to bring good experience to users in the interactive environment of body sense is analyzed, and the potential design needs of users are explored. On this basis, the function and principle of the product are analyzed, the user's operation behavior is analyzed, and the defects and deficiencies in the human-computer interaction process are summarized according to the human-computer interaction standard. Through the above research, the factors affecting the body sense interaction of the self-balancing car are obtained, the body sense interaction design theory is combined with the investigation and analysis of the self-balancing car, the body sense interaction is applied to the football type self-balancing car, the innovative design objectives and design ideas of the self-balancing car are summarized, and the innovative design is carried out from the comprehensive consideration of the appearance characteristics, control methods, interactive experience and other factors.
Authors
- Caiying Qiao
- Zhe Li (ORCID: https://orcid.org/0000-0003-2779-582X)
- Qun Liu (ORCID: https://orcid.org/0000-0001-6997-3239)
- Yajuan Zhang (ORCID: https://orcid.org/0000-0001-6898-5983)
Institutions
- Beijing Polytechnic (CN)
Publication Details
- Published
- 2025-03-14
- DOI
- https://doi.org/10.1109/itoec63606.2025.10967844
- Primary Topic
- Modular Robots and Swarm Intelligence
- Type
- article
- Field-Weighted Citation Impact
- 0.00