"Look at My Planet!": How Handheld Virtual Reality Shapes Informal Learning Experiences

Handheld virtual reality offers a promising tool for fostering engagement in informal learning environments, providing safe, shared, and inclusive experiences. This study investigated the potential of a handheld VR-based educational program, Solar System Explorer, in a science museum setting. Fifty-three participants, aged 5 to 13, engaged in six interactive scenes using handheld tablets, involving room-scale exploration of virtual environments in small groups guided by a docent. Findings showed that dynamic, room-scale content encouraged active physical movement, while visually rich, interactive scenes fostered knowledge sharing and elicited positive emotional responses. Social engagement was strongest during creative activities, such as planet building, which facilitated interactions even among unfamiliar peers. These insights inform design guidelines for developing fun, active, and collaborative VR learning environments, contributing to scalable and inclusive handheld VR applications for informal education.

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Publication Details

Published
2025-04-23
DOI
https://doi.org/10.1145/3706599.3720020
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

"Look at My Planet!": How Handheld Virtual Reality Shapes Informal Learning Experiences

Madelyn Cohn, M. Gallagher, Hayoun Moon, Priyanka Nair et al.
Educational Games and Gamification
article

"Look at My Planet!": How Handheld Virtual Reality Shapes Informal Learning Experiences

Madelyn Cohn, M. Gallagher, Hayoun Moon, Priyanka Nair, Daniel Enriquez, Alayna Ricard, Carlos Augusto Bautista Isaza, Myounghoon Jeon, Phyllis Newbill, Steve Bennett, Todd Ogle, Sang Won Lee, Atlas Vernier, Carl N. McDaniel, Nayha Pochiraju, Leah Ican, Karina Springer
article en

Abstract

Handheld virtual reality offers a promising tool for fostering engagement in informal learning environments, providing safe, shared, and inclusive experiences. This study investigated the potential of a handheld VR-based educational program, Solar System Explorer, in a science museum setting. Fifty-three participants, aged 5 to 13, engaged in six interactive scenes using handheld tablets, involving room-scale exploration of virtual environments in small groups guided by a docent. Findings showed that dynamic, room-scale content encouraged active physical movement, while visually rich, interactive scenes fostered knowledge sharing and elicited positive emotional responses. Social engagement was strongest during creative activities, such as planet building, which facilitated interactions even among unfamiliar peers. These insights inform design guidelines for developing fun, active, and collaborative VR learning environments, contributing to scalable and inclusive handheld VR applications for informal education.

Virginia Tech (US)
National Science Foundation
Openalex Percentile: Top 92%
Educational Games and Gamification
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