SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene?
With the popularity of virtual 3D applications, from video games to educational content and virtual reality scenarios, the accessibility of 3D scene information is vital to ensure inclusive and equitable experiences for all. Previous work include information substitutions like audio description and captions, as well as personalized modifications, but they could only provide predefined accommodations. In this work, we propose SceneGenA11y, a system that responds to the user's natural language prompts to improve accessibility of a 3D virtual scene in runtime. The system primes LLM agents with accessibility-related knowledge, allowing users to explore the scene and perform verifiable modifications to improve accessibility. We conducted a preliminary evaluation of our system with three blind and low-vision people and three deaf and hard-of-hearing people. The results show that our system is intuitive to use and can successfully improve accessibility. We discussed usage patterns of the system, potential improvements, and integration into apps. We ended with highlighting plans for future work.
Authors
- Xinyun Cao (ORCID: https://orcid.org/0000-0001-9067-062X)
- Chenglin Li (ORCID: https://orcid.org/0000-0001-6708-9749)
- Dhruv Jain (ORCID: https://orcid.org/0000-0001-6176-968X)
- Kexin Phyllis Ju
Institutions
- University of Michigan (US)
Publication Details
- Published
- 2025-04-23
- DOI
- https://doi.org/10.1145/3706599.3720265
- Citations
- 2
- Primary Topic
- Tactile and Sensory Interactions
- Type
- article
- Field-Weighted Citation Impact
- 2.86