SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene?

With the popularity of virtual 3D applications, from video games to educational content and virtual reality scenarios, the accessibility of 3D scene information is vital to ensure inclusive and equitable experiences for all. Previous work include information substitutions like audio description and captions, as well as personalized modifications, but they could only provide predefined accommodations. In this work, we propose SceneGenA11y, a system that responds to the user's natural language prompts to improve accessibility of a 3D virtual scene in runtime. The system primes LLM agents with accessibility-related knowledge, allowing users to explore the scene and perform verifiable modifications to improve accessibility. We conducted a preliminary evaluation of our system with three blind and low-vision people and three deaf and hard-of-hearing people. The results show that our system is intuitive to use and can successfully improve accessibility. We discussed usage patterns of the system, potential improvements, and integration into apps. We ended with highlighting plans for future work.

Authors

Institutions

Publication Details

Published
2025-04-23
DOI
https://doi.org/10.1145/3706599.3720265
Citations
2
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
2.86
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene?

Xinyun Cao, Chenglin Li, Dhruv Jain, Kexin Phyllis Ju
2 citations
Tactile and Sensory Interactions
2.86
article

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene?

Xinyun Cao, Chenglin Li, Dhruv Jain, Kexin Phyllis Ju
article en
2 citations

Abstract

With the popularity of virtual 3D applications, from video games to educational content and virtual reality scenarios, the accessibility of 3D scene information is vital to ensure inclusive and equitable experiences for all. Previous work include information substitutions like audio description and captions, as well as personalized modifications, but they could only provide predefined accommodations. In this work, we propose SceneGenA11y, a system that responds to the user's natural language prompts to improve accessibility of a 3D virtual scene in runtime. The system primes LLM agents with accessibility-related knowledge, allowing users to explore the scene and perform verifiable modifications to improve accessibility. We conducted a preliminary evaluation of our system with three blind and low-vision people and three deaf and hard-of-hearing people. The results show that our system is intuitive to use and can successfully improve accessibility. We discussed usage patterns of the system, potential improvements, and integration into apps. We ended with highlighting plans for future work.

University of Michigan (US)
Openalex Percentile: Top 11%
Tactile and Sensory Interactions
2.86
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene? — Xinyun Cao, Chenglin Li, et al. · (2025) | TGRS Research Map | TGRS