Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface
Imagine a game where your body is both the controller and the game. Our work explores how body-actuating technologies, such as Electrical Muscle Stimulation (EMS), transform the body into a playful interface, bridging physical and virtual worlds. While digital bodily games typically rely on external displays – creating a disconnect between the player’s body and the virtual experience – we introduce the “Body as a Play Material” approach, where players loan control of their body to a computer via EMS. Building on the idea of self-competition, we designed three games in which players face off against their own EMS-actuated hand. In a seven-day study (n=12), players embraced loaning bodily control, enjoyed the ambiguity of computer-controlled movements, and were captivated by their hand’s involuntary motions. By turning the body into a playful interface, this work opens new possibilities for interactive play that blurs boundaries between physical embodiment and virtual engagement.
Authors
- Elise van den Hoven (ORCID: https://orcid.org/0000-0002-0888-1426)
- Xiang Li (ORCID: https://orcid.org/0000-0001-5529-071X)
- Rakesh Patibanda (ORCID: https://orcid.org/0000-0002-2501-9969)
- Florian Mueller (ORCID: https://orcid.org/0000-0001-6472-3476)
- Aryan Saini (ORCID: https://orcid.org/0000-0002-2844-3343)
- Yuzheng Chen (ORCID: https://orcid.org/0000-0001-9538-5369)
Institutions
- University of Technology Sydney (AU)
- University of Cambridge (GB)
- Monash University (AU)
- Lancaster University (GB)
- Eindhoven University of Technology (NL)
Publication Details
- Published
- 2025-04-23
- DOI
- https://doi.org/10.1145/3706599.3721338
- Primary Topic
- Innovative Human-Technology Interaction
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Australian Research Council