ClickSense: A Low-Cost Tangible Active User Input Method Using Passive Acoustic Sensing for Mobile Virtual Reality
Mobile virtual reality (MVR) employs smartphone-integrated head-mounted displays to provide low-cost immersive experiences widely available to the public. Compared to higher-fidelity devices, MVR offers poor interaction support notably lacking a mechanism to produce click events necessary to indicate selection. We propose ClickSense: a no-cost active input method based on acoustic sensing. ClickSense uses the smartphone's built-in microphone to passively listen to environmental audio to identify the unique click sound emitted from a handheld clicker. Keeping with the spirit of the low-cost nature of MVR, the clicker itself is made of recycled household objects for no cost. We present a sound recognition system that can easily run on lower-powered mobile devices. Unlike vision-based gestures, our approach is not dependent on the smartphone's camera fidelity. Our evaluation of the system reveals that it offers a 97.33% recognition rate when used in isolation. When used to indicate selection in a standard selection task, it offered a 95.05% recognition.
Authors
- Kristen Grinyer (ORCID: https://orcid.org/0009-0005-4098-3165)
- Robert J. Teather (ORCID: https://orcid.org/0009-0007-4572-1820)
Institutions
- Carleton University (CA)
Publication Details
- Published
- 2025-04-23
- DOI
- https://doi.org/10.1145/3706599.3720000
- Citations
- 2
- Primary Topic
- Interactive and Immersive Displays
- Type
- article
- Field-Weighted Citation Impact
- 3.87
Funders
- Natural Sciences and Engineering Research Council of Canada