Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars

Virtual Reality (VR) offers new embodied learning opportunities through full-body avatars interacting with the virtual environment and thereby inducing a sense of embodiment. Interestingly, while there is a profound body of research on various factors of embodiment as well as on embodied learning in virtual environments, the effects of virtual self-representation and avatar embodiment on learning outcomes are underexplored. In this work we present the results of an exploratory study (n = 32) based on a within-participants design with three conditions. We examined the effects of two fully immersive learning environments, one with low avatar embodiment and one with high avatar embodiment, and a low-immersive desktop application on vocabulary learning. The results imply that fully immersive VR does not improve short- and long-term recognition compared to desktop VR. However, increased immersion prevents knowledge loss and embodied interactions through full-body avatars can foster long-term vocabulary recognition and semantic understanding.

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Published
2025-04-23
DOI
https://doi.org/10.1145/3706599.3720187
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.81
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article

Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars

Benjamin Lukas Schnitzer, Stefano Gampe, Isabel Hoffmann, Oliver Korn et al.
3 citations
Virtual Reality Applications and Impacts
5.81
article

Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars

Benjamin Lukas Schnitzer, Stefano Gampe, Isabel Hoffmann, Oliver Korn, Daniel Görlich, Arndt Bieberstein
article en
3 citations

Abstract

Virtual Reality (VR) offers new embodied learning opportunities through full-body avatars interacting with the virtual environment and thereby inducing a sense of embodiment. Interestingly, while there is a profound body of research on various factors of embodiment as well as on embodied learning in virtual environments, the effects of virtual self-representation and avatar embodiment on learning outcomes are underexplored. In this work we present the results of an exploratory study (n = 32) based on a within-participants design with three conditions. We examined the effects of two fully immersive learning environments, one with low avatar embodiment and one with high avatar embodiment, and a low-immersive desktop application on vocabulary learning. The results imply that fully immersive VR does not improve short- and long-term recognition compared to desktop VR. However, increased immersion prevents knowledge loss and embodied interactions through full-body avatars can foster long-term vocabulary recognition and semantic understanding.

Ludwig-Maximilians-Universität München (DE), Offenburg University of Applied Sciences (DE)
Quality Education
Openalex Percentile: Top 5%
Virtual Reality Applications and Impacts
5.81
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Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars — Benjamin Lukas Schnitzer, Stefano Gampe, et al. · (2025) | TGRS Research Map | TGRS