Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation

Mental health is a critical public health concern, with emotion regulation (ER) playing a pivotal role in maintaining and improving psychological well-being. While respiratory biofeedback games have emerged as effective tools for ER training, existing research predominantly focuses on single-session interventions with limited techniques, emphasizing short-term skill transfer in simulated environments. This approach has led to a significant gap in understanding the long-term application of these techniques in real-life contexts, which is essential for designing effective ER training games. To address this gap, we developed a biofeedback game incorporating four distinct breathing techniques and conducted a 10-week longitudinal study with 25 participants. After one week of training, the majority of participants demonstrated successful transfer of breathing techniques to real-life scenarios. Our findings provide actionable design insights for promoting long-term skill transfer and highlight the potential of respiratory biofeedback games as sustainable tools for emotion regulation training.

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Publication Details

Published
2025-04-23
DOI
https://doi.org/10.1145/3706599.3720103
Citations
3
Primary Topic
Heart Rate Variability and Autonomic Control
Type
article
Field-Weighted Citation Impact
4.16
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article

Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation

Yuan-Ling Feng, Haipeng Mi, Qi Chen, Huanghai Liu et al.
3 citations
Heart Rate Variability and Autonomic Control
4.16
article

Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation

Yuan-Ling Feng, Haipeng Mi, Qi Chen, Huanghai Liu, Jiachen Du, Zhenghua Wu, Guanhong Liu, Zhihao Yao, Xijing Chen, Ning Ni
article en
3 citations

Abstract

Mental health is a critical public health concern, with emotion regulation (ER) playing a pivotal role in maintaining and improving psychological well-being. While respiratory biofeedback games have emerged as effective tools for ER training, existing research predominantly focuses on single-session interventions with limited techniques, emphasizing short-term skill transfer in simulated environments. This approach has led to a significant gap in understanding the long-term application of these techniques in real-life contexts, which is essential for designing effective ER training games. To address this gap, we developed a biofeedback game incorporating four distinct breathing techniques and conducted a 10-week longitudinal study with 25 participants. After one week of training, the majority of participants demonstrated successful transfer of breathing techniques to real-life scenarios. Our findings provide actionable design insights for promoting long-term skill transfer and highlight the potential of respiratory biofeedback games as sustainable tools for emotion regulation training.

Tongji University (CN), Wuhan Textile University (CN), Institute of Psychology, Chinese Academy of Sciences (CN), University of Chinese Academy of Sciences (CN), Tsinghua University (CN)
Zero hunger
Openalex Percentile: Top 6%
Heart Rate Variability and Autonomic Control
4.16
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Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation — Yuan-Ling Feng, Haipeng Mi, et al. · (2025) | TGRS Research Map | TGRS