Exploring Avatar Seat Allocation Strategies in Social AR

In augmented reality (AR) collaboration, the visual representation of remote users’ avatars contributes significantly in fostering social presence, immersion, and effective communication. We conducted a within-subjects study where a seated participant interacted with a remote actor under three conditions: the avatar seated on a virtual chair, seated on a physical chair, and not seated. Participants completed completed a think-aloud exercise to evaluate avatar visualization preferences across varied social scenarios. We found participants overwhelmingly preferred seated avatars, but their allocation to physical or virtual chair was highly scenario-dependent, being affected by the amount of space available, of avatars in the meeting, and of physical chairs available. We identify three main allocation strategies, prioritising either physical chair occupancy, avatar seat consistency, or virtual chairs for the avatars. We conclude with design guidelines for future AR teleconferencing systems.

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Publication Details

Published
2025-04-23
DOI
https://doi.org/10.1145/3706599.3719867
Citations
1
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
2.44
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article

Exploring Avatar Seat Allocation Strategies in Social AR

Stephen Brewster, Joseph O’Hagan, Fahim Kawsar, Diego Drago
1 citations
Human-Automation Interaction and Safety
2.44
article

Exploring Avatar Seat Allocation Strategies in Social AR

Stephen Brewster, Joseph O’Hagan, Fahim Kawsar, Diego Drago
article en
1 citations

Abstract

In augmented reality (AR) collaboration, the visual representation of remote users’ avatars contributes significantly in fostering social presence, immersion, and effective communication. We conducted a within-subjects study where a seated participant interacted with a remote actor under three conditions: the avatar seated on a virtual chair, seated on a physical chair, and not seated. Participants completed completed a think-aloud exercise to evaluate avatar visualization preferences across varied social scenarios. We found participants overwhelmingly preferred seated avatars, but their allocation to physical or virtual chair was highly scenario-dependent, being affected by the amount of space available, of avatars in the meeting, and of physical chairs available. We identify three main allocation strategies, prioritising either physical chair occupancy, avatar seat consistency, or virtual chairs for the avatars. We conclude with design guidelines for future AR teleconferencing systems.

Nokia (United Kingdom) (GB), University of Glasgow (GB)
Reduced inequalities
Openalex Percentile: Top 14%
Human-Automation Interaction and Safety
2.44
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Exploring Avatar Seat Allocation Strategies in Social AR — Stephen Brewster, Joseph O’Hagan, et al. · (2025) | TGRS Research Map | TGRS