Playing with Politics: Preliminary Results from Interactive Interventions on AI and Democracy in Five Countries with 2024 Elections

More people voted in 2024 than any other year in human history, while often relying on the internet for political information. This combination resulted in critical challenges for democracy. To address these concerns, we designed an exhibition that applied interactive experiences to help visitors understand the impact of digitization on democracy. This late-breaking work addresses the research questions: 1) What do participants, exposed to playful interventions, think about these topics? and 2) How do people estimate their skills and knowledge about countering misinformation? We collected data in 5 countries through showcases held within weeks of relevant 2024 elections. During visits, participants completed a survey detailing their experiences and emotional responses. Participants expressed high levels of self-confidence regarding the detection of misinformation and spotting AI-generated content. This paper contributes to addressing digital literacy needs by fostering engaging interactions with AI and politically relevant issues surrounding campaigning and misinformation.

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Published
2025-04-23
DOI
https://doi.org/10.1145/3706599.3719861
Primary Topic
Misinformation and Its Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Playing with Politics: Preliminary Results from Interactive Interventions on AI and Democracy in Five Countries with 2024 Elections

Jason Pridmore, Susannah Montgomery, Rita Gsenger, Marie-Therese Sekwenz et al.
Misinformation and Its Impacts
article

Playing with Politics: Preliminary Results from Interactive Interventions on AI and Democracy in Five Countries with 2024 Elections

Jason Pridmore, Susannah Montgomery, Rita Gsenger, Marie-Therese Sekwenz, Ben Wagner, Andy Sanchez
article en

Abstract

More people voted in 2024 than any other year in human history, while often relying on the internet for political information. This combination resulted in critical challenges for democracy. To address these concerns, we designed an exhibition that applied interactive experiences to help visitors understand the impact of digitization on democracy. This late-breaking work addresses the research questions: 1) What do participants, exposed to playful interventions, think about these topics? and 2) How do people estimate their skills and knowledge about countering misinformation? We collected data in 5 countries through showcases held within weeks of relevant 2024 elections. During visits, participants completed a survey detailing their experiences and emotional responses. Participants expressed high levels of self-confidence regarding the detection of misinformation and spotting AI-generated content. This paper contributes to addressing digital literacy needs by fostering engaging interactions with AI and politically relevant issues surrounding campaigning and misinformation.

Weizenbaum Institute (DE), Inholland University of Applied Sciences (NL), Erasmus University Rotterdam (NL), Delft University of Technology (NL)
European Cultural Foundation
Openalex Percentile: Top 89%
Misinformation and Its Impacts
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Playing with Politics: Preliminary Results from Interactive Interventions on AI and Democracy in Five Countries with 2024 Elections — Jason Pridmore, Susannah Montgomery, et al. · (2025) | TGRS Research Map | TGRS