Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality

Due to the increasing availability and popularity of virtual reality (VR) systems, 3D sketching applications have also boomed. Most of these applications focus on peripersonal sketching, e.g., within arm’s reach. Yet, sketching in larger scenes requires users to walk around the virtual environment while sketching or to change the sketch scale repeatedly. This paper presents Depth3DSketch, a 3D sketching technique that allows users to sketch objects up to 2.5 m away with a freehand sketching technique. Users can select the sketching depth with three interaction methods: using the joystick on a single controller, the intersection from two controllers, or the intersection from the controller ray and the user’s gaze. We compared these interaction methods in a user study. Results show that users preferred the joystick to select visual depth, but there was no difference in user accuracy or sketching time between the three methods.

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Published
2025-04-23
DOI
https://doi.org/10.1145/3706599.3719717
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality

Mine Saraç, Anil Ufuk Batmaz, Mohammad Raihanul Bashar, M. Mohammad Amini et al.
Interactive and Immersive Displays
article

Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality

Mine Saraç, Anil Ufuk Batmaz, Mohammad Raihanul Bashar, M. Mohammad Amini, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Ken Pfeuffer
article en

Abstract

Due to the increasing availability and popularity of virtual reality (VR) systems, 3D sketching applications have also boomed. Most of these applications focus on peripersonal sketching, e.g., within arm’s reach. Yet, sketching in larger scenes requires users to walk around the virtual environment while sketching or to change the sketch scale repeatedly. This paper presents Depth3DSketch, a 3D sketching technique that allows users to sketch objects up to 2.5 m away with a freehand sketching technique. Users can select the sketching depth with three interaction methods: using the joystick on a single controller, the intersection from two controllers, or the intersection from the controller ray and the user’s gaze. We compared these interaction methods in a user study. Results show that users preferred the joystick to select visual depth, but there was no difference in user accuracy or sketching time between the three methods.

Dalhousie University (CA), Kadir Has University (TR), Simon Fraser University (CA), Aarhus University (DK), Concordia University (CA)
Openalex Percentile: Top 93%
Interactive and Immersive Displays
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