Cultural Game Jams with Youth: A Multiple-Site Case Study
In this paper, we present a multiple-site case study to illustrate the similarities and differences in cultural game jam design with youth in situated research contexts. The aim is to provide the reader with an insight into the problem space, jam design, outcomes and opportunities of a set of linked, yet individual, studies from several different contexts and countries. The cases provide a platform to think about how game jam studies might be collectively reported and evaluated even when they are carried out in different ways. The contribution is an illustration of differentiated replication in multiple cultural game jam studies with youth in different countries. The reflections on replication and differentiation is of interest for cultural game jam activities to empower youth’s cultural participation through technology design.
Authors
- Kim Holflod (ORCID: https://orcid.org/0000-0003-2268-0556)
- Conceição Costa (ORCID: https://orcid.org/0000-0002-3544-722X)
- Inês Nunes
- Sabine Niederer (ORCID: https://orcid.org/0000-0002-2074-9567)
- Maarten Groen (ORCID: https://orcid.org/0009-0003-0907-4364)
- Eva Eriksson (ORCID: https://orcid.org/0000-0002-1013-6222)
- Rikke Toft Nørgård (ORCID: https://orcid.org/0000-0003-0481-6683)
- Maria Gonçalves
Institutions
- Aarhus University (DK)
- Amsterdam University of Applied Sciences (NL)
- Universidade Lusófona (PT)
Publication Details
- Published
- 2025-04-23
- DOI
- https://doi.org/10.1145/3706599.3706667
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- HORIZON EUROPE Framework Programme