Virtually better: Multi-user experiment on avatar self-representation, self-discrepancies, avatar style and self-perceptions in a VR collaboration

Immersive multi-user virtual reality (VR) enables users to embody a first-person avatar and through them enact agency over their virtual self-representations and identities. Moreover, these visual representations can profoundly impact users’ thinking and behaviour. Despite this, there is a dearth of understanding of how opportunities to create an avatar versus using a preassigned one might affect users. One of the first pre-registered multi-user collaborative VR experiments, this mixed-method study investigates how customisation agency affects self-perceptions, and what role individual and avatar style differences play in this relationship. Results are limited but suggestive of VR avatars potentially serving as an empowerment tool through taking control over shaping one’s self-image, with interacting influences from self-discrepancy perceptions and avatar styles. Moreover, this article highly emphasises the complex relationships between intra- and interpersonal aspects of experiences. Implications are considered in terms of various contextual aspects and individual experiences and differences.

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Institutions

Publication Details

Journal
New Media & Society
Published
2025-04-22
DOI
https://doi.org/10.1177/14614448251323904
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.81

Funders

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article

Virtually better: Multi-user experiment on avatar self-representation, self-discrepancies, avatar style and self-perceptions in a VR collaboration

Oğuz Buruk, Juho Hamari, Anna-Leena Macey, Bojan Kerouš et al.
3 citations
New Media & Society
Virtual Reality Applications and Impacts
5.81
article

Virtually better: Multi-user experiment on avatar self-representation, self-discrepancies, avatar style and self-perceptions in a VR collaboration

Oğuz Buruk, Juho Hamari, Anna-Leena Macey, Bojan Kerouš, Mila Bujić
article en
3 citations

Abstract

Immersive multi-user virtual reality (VR) enables users to embody a first-person avatar and through them enact agency over their virtual self-representations and identities. Moreover, these visual representations can profoundly impact users’ thinking and behaviour. Despite this, there is a dearth of understanding of how opportunities to create an avatar versus using a preassigned one might affect users. One of the first pre-registered multi-user collaborative VR experiments, this mixed-method study investigates how customisation agency affects self-perceptions, and what role individual and avatar style differences play in this relationship. Results are limited but suggestive of VR avatars potentially serving as an empowerment tool through taking control over shaping one’s self-image, with interacting influences from self-discrepancy perceptions and avatar styles. Moreover, this article highly emphasises the complex relationships between intra- and interpersonal aspects of experiences. Implications are considered in terms of various contextual aspects and individual experiences and differences.

New Media & Society
Tampere University (FI)
Academy of Finland, Suomen Kulttuurirahasto, Liikesivistysrahasto
Openalex Percentile: Top 5%
Virtual Reality Applications and Impacts
5.81
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Virtually better: Multi-user experiment on avatar self-representation, self-discrepancies, avatar style and self-perceptions in a VR collaboration — Oğuz Buruk, Juho Hamari, et al. · New Media & Society (2025) | TGRS Research Map | TGRS