Real‐time per‐pixel predistortion for head‐tracked light field displays

Abstract The latest light‐field displays (LFDs) have improved greatly with head tracking but continue to be based on the approximate pinhole model, meaning that cross‐talk is often visible at large viewing angles and when virtual objects are distant from the display panel. To address these problems, our real‐time LFD technique evaluates a full optical model for every frame and then displays an image predistorted during ray‐traced rendering at the subpixel level to the current pixel‐to‐eye light flow, reducing cross‐talk and increasing viewing angle. A comparison to imagery produced with the pinhole model shows clear advantages for our LFD technique, and in a user study with interactive, head‐tracked display of several different scenes, viewers reported a significant preference for our novel LFD technique. Our unoptimized prototype implementation is already real time, and as GPUs improve in performance and ray tracing becomes increasingly common, we expect that our LFD technique will be easy to add to a variety of 3D applications, including games.

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Publication Details

Journal
Journal of the Society for Information Display
Published
2025-04-23
DOI
https://doi.org/10.1002/jsid.2062
Primary Topic
Advanced Optical Imaging Technologies
Type
article
Field-Weighted Citation Impact
0.00

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article

Real‐time per‐pixel predistortion for head‐tracked light field displays

Aarti Jajoo, Benjamin Watson, Heejin Choi, Tianyu Wu
Journal of the Society for Information Display
Advanced Optical Imaging Technologies
article

Real‐time per‐pixel predistortion for head‐tracked light field displays

Aarti Jajoo, Benjamin Watson, Heejin Choi, Tianyu Wu
article en

Abstract

Abstract The latest light‐field displays (LFDs) have improved greatly with head tracking but continue to be based on the approximate pinhole model, meaning that cross‐talk is often visible at large viewing angles and when virtual objects are distant from the display panel. To address these problems, our real‐time LFD technique evaluates a full optical model for every frame and then displays an image predistorted during ray‐traced rendering at the subpixel level to the current pixel‐to‐eye light flow, reducing cross‐talk and increasing viewing angle. A comparison to imagery produced with the pinhole model shows clear advantages for our LFD technique, and in a user study with interactive, head‐tracked display of several different scenes, viewers reported a significant preference for our novel LFD technique. Our unoptimized prototype implementation is already real time, and as GPUs improve in performance and ray tracing becomes increasingly common, we expect that our LFD technique will be easy to add to a variety of 3D applications, including games.

Journal of the Society for Information DisplayVol. 33(5)
North Carolina State University (US), Sejong University (KR)
National Science Foundation, National Research Foundation, National Research Foundation of Korea, Ministry of Science and ICT, South Korea
Openalex Percentile: Top 88%
Advanced Optical Imaging Technologies
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Real‐time per‐pixel predistortion for head‐tracked light field displays — Aarti Jajoo, Benjamin Watson, et al. · Journal of the Society for Information Display (2025) | TGRS Research Map | TGRS